Juxtalearn: learning science and computing through juxtaposition performance in video making

The main goals of JuxtaLearn are to research, develop and evaluate a pedagogical and technological framework that exploits performance to enhance science and technology learning. JuxtaLearn will encourage students to use creative activities, in particular video-making, to help them understand things they find difficult to grasp. The international project will apply to both university and school students

Juxtalearn PathwaySchool and University students studying science and technology often encounter barriers to their understanding of complex concepts. However, unlike in the arts, students are frequently poorly motivated to overcome these barriers. Focusing on ‘performance’ JuxtaLearn will provoke student curiosity in science and technology through
creative film making and editing activities. Computational identification of students’ barriers to conceptual understanding will be overcome by scaffolded creative application of concepts in activities juxtaposed to traditional understanding. State of the art technologies will support students transferable reflections focusing on two pedagogical approaches: juxtaposition performance and reflective performance.