Impact of using interactive devices in Spanish early childhood education public schools

Estefanía Martín, David Roldán‐Alvarez, Pablo A. Haya, Cristina Fernández‐Gaullés, Cristian Guzmán, Hermelinda Quintanar

J Comput Assist Learn. 2018;1–12. https://doi.org/10.1111/jcal.12305 (JCR IF:1.859,  (2017) Q2 66/238 Education & Educational Research)

Abstract

The adoption of Information and Communication Technologies in early childhood education is crucial for adapting traditional classrooms to the digital era. Over time, young children are increasingly using touch screen technologies such as tablets at home and in early childhood settings. However, the literature shows that there is a significant gap in knowledge of using this technology in early childhood education. Most researchers have focused on the pedagogical theory behind using touch screen devices, but there have not been many empirical studies about how these technologies affect students’ learning processes. This paper presents three learning experiences where early childhood students perform educational activities using tablet computers, interactive whiteboards, and paper cards. The results show that students who used the technology were more motivated and achieved better results that those who used paper cards.

What is already known about this topic:

  • The use of ICT in childhood education offers new possibilities for teachers to provide new and more visual digital learning content to their students.
  • Touch technologies seem suitable for young students. Because their motor skills are not fully developed yet, interacting with computers through a mouse and a keyboard is more difficult than doing it through natural gestures.
  • There are many studies in higher education levels that demonstrate that proper use of ICT in education can lead to an increase of the students’ motivation and learning.

What this paper adds:

  • Three empirical studies in three different childhood education classrooms to shed some light about how ICT can impact positively students learning.
  • A comparison of interactive whiteboards and tablet computers benefits regarding more traditional methodologies in childhood education.
  • Insights about how hardware and software can be combined to provide students a suitable learning environment in childhood education classrooms.

Implications for practice and/or policy:

  • Teachers should consider how they will create the workgroups. It is highly advisable to create heterogeneous groups taking into account the students’ skills. This way, members of the same group can help each other, creating a richer learning scenario.
  • Several teachers who participated in our studies said that they were not able to use ICT in their classrooms because they did not have enough digital competences. Our studies and the results obtained led them consider integrating technology in their classrooms. The good results obtained by the students who worked with technology changed the teachers’ perspective about the use of technology in the classroom.
  • Students showed a great interest in the use of tablet computers and interactive whiteboards, which translated into higher motivation compared with the students who solved the activities on paper.

Nuevo artículo: «El Análisis de Redes Organizacionales: concepto, metodología y aplicaciones»

Nos han publicado un artículo en la revista de Observatorio de Recursos Humanos donde resumimos cómo se puede aplicar el Análisis de Redes Sociales en el contexto organizacional.

Pablo A. Haya, Pablo García
Observatorio de Recursos Humanos, nº 131, febrero 2018, 60-70

Resumen

Las relaciones profesionales informales, las que se superponen a las que imponen la estructura formal de una organización, son determinantes para que la colaboración, ya sea entre personas o entre equipos, sea efectiva, eficaz y eficiente. Las técnicas de Análisis de Redes Sociales (ARS) permiten dibujar el mapa de la red social de una organización, sus nodos, los enlaces que los unen y los influencers que las dinamizan. El principio aristotélico “el todo es más que la suma de las partes” adquiere, en este contexto, una dimensión real que, además, encuentra en el ARS su herramienta de prueba.

 

A novel group engagement score for virtual learning environments

group_norm_atkinson_distributionJorge Castellanos, Pablo A. Haya, Jaime Urquiza-Fuentes

IEEE Transactions on Learning Technologies, 10(3), July-Sept. 1 2017, pp.306-317,  DOI: 10.1109/TLT.2016.2582164 [download] (JCR, IF 2017: 1.869, Q2 Education & Educational research, Q3 Computer science, interdisciplinary applications)

Abstract

STEM (Science, Technology, Engineering and Math) education is currently receiving much attention from governments and educational institutions. Our work is based on active learning and video-based learning approaches to support STEM education. Here we aimed to increase student’s engagement through reflective processes that embrace video film-making, and subsequent on-line discussion and evaluation of those videos. We propose a group engagement score that takes into account both individual activity and similarity of participation, thus allowing corrective actions to be taken when unengaged students or groups are identified. We tested these ideas using our own social learning platform that combines the principal features of Social Networks with tools that facilitate collaborative learning design. This platform stimulates students’ learning by means of two main reflective processes: participatory production and peer-review. We evaluated this platform and the learning approach it supports in an Object Oriented Programming course and identified interesting differences between group engagement and video ratings. Our principal conclusion is that greater teacher and student awareness of the ongoing activities and group engagement are needed.

Mind the gap: Impact on learnability of user interface design of authoring tools for teachers

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David Roldán-Álvarez, Estefanía Martín, Manuel García-Herranz, Pablo A. Haya

International Journal of Human-Computer Studies.  4 Jun 2016, pp. 18-34, doi:10.1016/j.ijhcs.2016.04.011 [download] (JCR, IF 2016: 2.863, Q1 5/22 Computer science, cybernetics)

Highlights
  • We study the learnability of educational authoring tools for preventing teachers’ rejection or abandonment.
  • We evaluate two interaction paradigms of authoring educational tools: menu-based versus direct-manipulation.
  • The interaction paradigm of the authoring tool has an important impact on the tool’s learning curve’s entry point.
  • A consistent interaction metaphor allows teachers creating educational activities smooth and fast.

Abstract

Few teachers include information and communication technology in the classroom, despite their potential for increasing attention and motivation for students. Educational authoring tools are intended to turn teachers into designers and deliverers of technology-enhanced educational content, and increasing the adoption of these tools is a key element for speeding up this transformation. This paper emphasizes the importance of learnability for preventing rejection or abandonment by of such an authoring tool, and how acceptance is deeply affected by the interaction paradigm and the creation metaphor used in the tool. We present an analysis comparing two design paradigms: the widespread menu-based and choice-guided interaction paradigm versus a consistent metaphor with direct manipulation. The latter was implemented in DEDOS-Editor, a novel authoring tool that allows the creation of diverse educational activities that can be performed on different devices, such as PCs, digital blackboards, tablets, and multitouch surfaces. An experimental study shows the tremendous impact that interface choices have on the tool’s learning curve. The results provide the first mapping of the choice of a direct-manipulation interface and its effect on the learning curve’s entry point, as well as a consistent interaction metaphor with smoother and fast-growing learning curves. This allows users to complete more tasks and gain more knowledge through experience, in contrast to menu-based interfaces. The initial use of the tool is thus made easier for users with no experience or information about the tool, and the advantages of experience and expertise in facing new challenges are facilitating. This work also highlights the appropriateness of learning curves as a tool for measuring learnability.

Nuevo artículo sobre Análisis de Redes Sociales en libro de Comunicación Interna

Acaba de publicarse en Bubok el Libro Colaborativo del Foro CI organizado por AlcorConectar negocio y personas: experiencias y tendencias en CI” en el que tengo una artículo conjunto con Ana Jusdado titulado “Aplicación del Análisis de Redes Sociales (ARS) a procesos colaborativos innovadores“.

Podéis consultar los detalles en la web del Foro de CI (www.foroci.com). El libro se puede adquirir tanto en versión digital como en versión papel así como los videos y materiales de trabajo del mismo.

El próximo día 22 de octubre se presenta a las 9,00 en ESADE Madrid en el evento de DIRCOM.

Student activity and profile datasets from an online video-based collaborative learning experience

Esfefanía Martín, Manuel Gértrudix, Jaime Urquiza, Pablo A. Haya,

British Journal of Educational Technology. Article first published online: 20 JUL 2015 (2015) DOI: 10.1111/bjet.12318 [download] (JCR, IF 2014: 1.394, Q1)

This paper describes two datasets extracted from a video-based educational experience using a social and collaborative platform. The length of the trial was 3 months. It involved 111 students from two different courses. Twenty-nine came from Computer Engineering (CE) course and 82 from Media and Communication (M&C) course. They were organised into nine interdisciplinary groups. Each group included three or four CE students and eight or nine M&C students. An additional group filmed the making of. This group has only M&C students. Four teachers supervised the trial. The total number of meaningful events was 2984.

Anonymized version of the activity dataset and profile dataset are publicly available.

Fair Trade metaphor as a Control Privacy Method for Pervasive Environments: Concepts and Evaluation

Abraham Esquivel, Pablo A. Haya and Xavier Alamán. Sensor 15(6), 14207-14229 (2015) doi:10.3390/s150614207 [download] (JCR, IF 2014: 2.093, Q1)

This paper presents a proof of concept from which the metaphor of “fair trade” is validated as an alternative to manage the private information of users. Our privacy solution deals with user’s privacy as a tradable good for obtaining environmental services. Thus, users gain access to more valuable services as they share more personal information. This strategy, combined with optimistic access control and transaction registry mechanisms, enhances users’ confidence in the system while encouraging them to share their information, with the consequent benefit for the community. The study results are promising considering the user responses regarding the usefulness, ease of use, information classification and perception of control with the mechanisms proposed by the metaphor.